"Lila": where the action is... collaborative learning and play through visual and physical interaction

J. Frederking, M. Cruz Restrepo, M. Baskinger, kees Overbeeke

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    Abstract

    This paper explores the "humanization" of digital technology in the context of child’s play, specifically targeting the synthesis of physical and digital interaction to make a case against a product market that has become increasingly cold and screen-based. The concepts illustrated in this paper represent an approach to designing activity-based centers with embedded technology for young children of varying ages – in essence a proposal for the next "sandbox." The immediate focus was to engage children in shared creative activities that would engage the imagination, enable cooperative play, and encourage transitions between screen-based and physical activity. This project began as coursework and research in the School of Design at Carnegie Mellon University in Pittsburgh, Pennsylvania (USA) and continued as part of the /d.search-labs at the Technical University of Eindhoven in the Netherlands as collaboration between these universities.
    Original languageEnglish
    Title of host publicationProceedings of the 3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) 12-13 December 2007, Newcastle-upon-Tyne, United Kingdom
    EditorsL.M.G. Feijs, S. Kyffin
    Place of PublicationS.l.
    PublisherKoninklijke Philips NV
    Pages83-93
    ISBN (Print)978-0-9549587-1-8
    Publication statusPublished - 2007
    Event3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) - Newcastle upon Tyne, United Kingdom
    Duration: 12 Dec 200713 Dec 2007

    Workshop

    Workshop3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007)
    Abbreviated titleDeSForM 2007
    CountryUnited Kingdom
    CityNewcastle upon Tyne
    Period12/12/0713/12/07

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