Learning analytics for a puzzle game to discover the puzzle-solving tactics of players

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    Abstract

    Games can be used as effective learning tools, proved to enhance players’ performance in a wide variety of cognitive tasks. In this context, Learning Analytics (LA) can be used to improve game quality and to support the achievement of learning goals. In this paper, we investigate the use of LA in digital puzzle games, which are commonly used for educational purposes. We describe our approach to explore the way players learn game skills and solve problems in an open-source puzzle game called Lix. We performed an initial study with 15 participants, in which we applied Process Mining and cluster analysis in a three-step analysis approach. This approach can be used as a basis for recommending interventions so as to facilitate the puzzle-solving process of players.
    Original languageEnglish
    Title of host publicationAdaptive and Adaptable Learning
    Subtitle of host publication11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
    EditorsK. Verbert, M. Sharples , T. Klobučar
    Place of PublicationDordrecht
    PublisherSpringer
    Pages673-677
    ISBN (Electronic)978-3-319-45153-4
    ISBN (Print)978-3-319-45152-7
    DOIs
    Publication statusPublished - 2016

    Publication series

    NameLNCS
    Volume9891
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Keywords

    • Learning analytics
    • Educational data mining
    • Serious games
    • Technology Enhanced Learning
    • Puzzle games
    • Cluster analysis
    • Process mining

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