'Layering up' soft materiality: a hybrid embodied design ideation method for soft interior architectural design

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    Abstract

    Embodied design ideation (EDI) methods have been proved to provide meaningful insights and successful outputs within the design process in the field of Human Computer Interaction (HCI). While these alternative approaches have been widely explored in interaction design, fashion design and product design, there are fewer examples of these in soft architecture, making it difficult for architects to grasp the subtleties and detail of what happens when the body interacts with a soft material. In this paper, we present a hybrid embodied design ideation method that borrows from EDI methods and motion capture technology. The findings show that by digitally capturing embodied material interactions, the materiality, the felt experience and the geometry of a soft space can be connected in real time, offering a new way of ideating soft interior architecture. Three versions of a soft courtyard were explored through material elasticity, material transparency and material foldability, resulting in distinct spatial configurations for a soft courtyard. These are presented in this paper through visual content, including images and videos.

    Original languageEnglish
    Title of host publicationNordiCHI 2018
    Subtitle of host publicationRevisiting the Life Cycle - Proceedings of the 10th Nordic Conference on Human-Computer Interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc.
    Pages60-73
    Number of pages14
    ISBN (Electronic)978-1-4503-6437-9
    DOIs
    Publication statusPublished - 29 Sept 2018
    Event10th Nordic Conference on Human-Computer Interaction, NordiCHI 2018 - Oslo, Norway
    Duration: 29 Sept 20183 Oct 2018

    Conference

    Conference10th Nordic Conference on Human-Computer Interaction, NordiCHI 2018
    Country/TerritoryNorway
    CityOslo
    Period29/09/183/10/18

    Keywords

    • Embodied design ideation methods
    • Embodied interaction design
    • Motion capture
    • Physical-digital
    • Soft architecture

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