Kurio: a museum guide for families

Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tanenbaum, Greg Corness, Bardia Mohabbati, Jim Budd

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

41 Citations (Scopus)

Abstract

We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning.
Original languageEnglish
Title of host publicationProceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09)
Place of PublicationNew York
PublisherACM/IEEE
Pages215-222
Number of pages8
ISBN (Print)978-1-60558-493-5
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event3rd International Conference on Tangible and Embedded Interaction (TEI 2009) - Cambridge, United Kingdom
Duration: 16 Feb 200918 Feb 2009
Conference number: 3

Conference

Conference3rd International Conference on Tangible and Embedded Interaction (TEI 2009)
Abbreviated titleTEI '09
CountryUnited Kingdom
CityCambridge
Period16/02/0918/02/09

Bibliographical note

19

Keywords

  • families, group, group interaction, hybrid system, learning, museums, social interaction, tangible user interface

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