Abstract
Persistence is the method of choice to simplify terrains by removing insignificant features while retaining topologically important ones. Motivated by applications in geomorphology, we study volume-persistence, a variant of persistence which is based on the volume underneath the terrain (instead of the usual vertex heights). Specifically, we want to kinetically maintain a volume-simplified time-varying terrain. In this paper we describe a kinetic data structure (KDS) that maintains the pruned split tree of an area-persistent 1D terrain under linear vertex motion. The main ingredient of this KDS is an algorithm that detects those combinatorial events when a pruned part of the terrain attains a certain threshold volume.
| Original language | English |
|---|---|
| Pages | 38:1-38:7 |
| Number of pages | 7 |
| Publication status | Published - 18 Mar 2019 |
| Event | 35th European Workshop on Computational Geometry (EuroCG 2019) - Utrecht, Netherlands Duration: 18 Mar 2019 → 20 Mar 2019 Conference number: 35 http://www.eurocg2019.uu.nl/ |
Workshop
| Workshop | 35th European Workshop on Computational Geometry (EuroCG 2019) |
|---|---|
| Abbreviated title | EuroCG |
| Country/Territory | Netherlands |
| City | Utrecht |
| Period | 18/03/19 → 20/03/19 |
| Internet address |
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