Kinetic volume-based persistence for 1D terrains

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Abstract

Persistence is the method of choice to simplify terrains by removing insignificant features while retaining topologically important ones. Motivated by applications in geomorphology, we study volume-persistence, a variant of persistence which is based on the volume underneath the terrain (instead of the usual vertex heights). Specifically, we want to kinetically maintain a volume-simplified time-varying terrain. In this paper we describe a kinetic data structure (KDS) that maintains the pruned split tree of an area-persistent 1D terrain under linear vertex motion. The main ingredient of this KDS is an algorithm that detects those combinatorial events when a pruned part of the terrain attains a certain threshold volume.
Original languageEnglish
Pages38:1-38:7
Number of pages7
Publication statusPublished - 18 Mar 2019
Event35th European Workshop on Computational Geometry (EuroCG 2019) - Utrecht, Netherlands
Duration: 18 Mar 201920 Mar 2019
Conference number: 35
http://www.eurocg2019.uu.nl/

Workshop

Workshop35th European Workshop on Computational Geometry (EuroCG 2019)
Abbreviated titleEuroCG
Country/TerritoryNetherlands
CityUtrecht
Period18/03/1920/03/19
Internet address

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