Abstract
Spatial bodily movements are extremely suitable as a design technique, because our body conveys emotions and expression, as well as geometry and (inter)actions.
Moreover, these movements can stimulate the creative process. The computer could play an interesting and powerful role to amplify this technique. By coupling a designer’s expressive movements to computational power, the computer can actively assist designers to explore the aesthetics of interaction and the richness of all senses. If
a computer wants to make sense of a designer expressing his ideas with expressive movements, it desperately needs guidelines to interpret and capture the essence of these
movements. As a first step to formulate these guidelines, we tested the suitability, subtlety and expressiveness of spatial bodily movements to capture expressive design
ideas. Moreover, the premise is tested that outsiders, more specifically designers, are able to pick up the expression of bodily movements. Our findings support the potential
of a gestural design tool. Results show that there is no significant difference between sketching and gesturing. Moreover, an interpreter was able to capture the
expression when looking at the gestures.
Original language | English |
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Title of host publication | Proceedings of the 2nd European workshop on Design and Semantics of Form and Movement |
Editors | xx L. Feijs, xx S. Kyffin, xx B. Young |
Place of Publication | Eindhoven |
Publisher | Koninklijke Philips Electronics |
Pages | 58-67 |
ISBN (Print) | 978-90-386-2559-1 |
Publication status | Published - 2006 |
Event | 2nd European Workshop on Design and Semantics of Form and Movement (DeSForM 2006) - Evoluon, Eindhoven, Netherlands Duration: 26 Oct 2006 → 27 Oct 2006 http://www.desform2006.id.tue.nl/ |
Workshop
Workshop | 2nd European Workshop on Design and Semantics of Form and Movement (DeSForM 2006) |
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Abbreviated title | DeSForM 2006 |
Country/Territory | Netherlands |
City | Eindhoven |
Period | 26/10/06 → 27/10/06 |
Internet address |