Skip to main navigation Skip to search Skip to main content

Kansei mediated entertainment

    Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review

    2 Downloads (Pure)

    Abstract

    We present an extension of Kansei mediated communication in the field of entertainment. We propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. We present some inspiration for our approach in terms of culture and then discuss them. We relate our work to the Western and to the Eastern world. Thus we use cultural examples from England, France, Japan and China. Finally, we propose as a new direction for HCI, cultural computing with its related paradigm we call Kansei Mediated Interaction. Finally we propose Kansei Mediated Entertainment as a direction merging of Kansei and entertainment.
    Original languageEnglish
    Title of host publicationEntertainment Computing - ICEC 2006 : 5th International Conference, Cambridge, UK, September. Proceedings
    EditorsR. Harper, M. Rauterberg, M. Combetto
    Place of PublicationBerlin
    PublisherSpringer
    Pages103-116
    ISBN (Print)978-3-540-45259-1
    DOIs
    Publication statusPublished - 2006
    Event5th International Conference on Entertainment Computing - Cambridge, United Kingdom
    Duration: 20 Sept 2006 → 22 Sept 2006
    http://www.springer.com/computer/hci/book/978-3-540-45259-1

    Publication series

    NameLecture Notes in Computer Science
    Volume4161
    ISSN (Print)0302-9743

    Conference

    Conference5th International Conference on Entertainment Computing
    Abbreviated titleICEC 2006
    Country/TerritoryUnited Kingdom
    CityCambridge
    Period20/09/06 → 22/09/06
    Internet address

    Fingerprint

    Dive into the research topics of 'Kansei mediated entertainment'. Together they form a unique fingerprint.

    Cite this