Abstract
The demonstrator illustrates how behaviour can be sculpted though experience by user-initiated training. The underlying theory, known as Reinforcement Learning, is a
view on situations involving behaviour. At the same time it is a principle that explains behaviour. Last but not least it is a computational principle: you can use it to create
behaviour. The essence of the approach is that an artefact is created that can obtain rewards.
Original language | English |
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Title of host publication | Proceedings of the 3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) 12-13 December 2007, Newcastle-upon-Tyne, United Kingdom |
Editors | L.M.G. Feijs, S. Kyffin |
Place of Publication | S.l. |
Publisher | Koninklijke Philips NV |
Pages | 182-183 |
ISBN (Print) | 978-0-9549587-1-8 |
Publication status | Published - 2007 |
Event | 3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) - Newcastle upon Tyne, United Kingdom Duration: 12 Dec 2007 → 13 Dec 2007 |
Workshop
Workshop | 3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) |
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Abbreviated title | DeSForM 2007 |
Country/Territory | United Kingdom |
City | Newcastle upon Tyne |
Period | 12/12/07 → 13/12/07 |