Johnny Q

J.T.A.A. Verbeek, S. Bouwstra, A. Wessels, L.M.G. Feijs, R.M.C. Ahn

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    Abstract

    The demonstrator illustrates how behaviour can be sculpted though experience by user-initiated training. The underlying theory, known as Reinforcement Learning, is a view on situations involving behaviour. At the same time it is a principle that explains behaviour. Last but not least it is a computational principle: you can use it to create behaviour. The essence of the approach is that an artefact is created that can obtain rewards.
    Original languageEnglish
    Title of host publicationProceedings of the 3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) 12-13 December 2007, Newcastle-upon-Tyne, United Kingdom
    EditorsL.M.G. Feijs, S. Kyffin
    Place of PublicationS.l.
    PublisherKoninklijke Philips NV
    Pages182-183
    ISBN (Print)978-0-9549587-1-8
    Publication statusPublished - 2007
    Event3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) - Newcastle upon Tyne, United Kingdom
    Duration: 12 Dec 200713 Dec 2007

    Workshop

    Workshop3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007)
    Abbreviated titleDeSForM 2007
    Country/TerritoryUnited Kingdom
    CityNewcastle upon Tyne
    Period12/12/0713/12/07

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