Abstract
Communication about chronic disease is challenging for affected children and their peers. However, peers play a crucial role in the quality of life, reduction of disease burden, and adherence to treatment regimens of children with chronic disease. Procedural rhetoric in games shows great promise to facilitate behaviour change leading to better communication between children with chronic diseases. We followed a user-centric design process to develop "It's All in the Game", exploring the value of procedural rhetoric to foster disease-related communication between children with cystic fibrosis - a chronic disease that affects the lungs and digestive system - and their peers. Our work contributes to game design by showing an avenue to shape communication between peers and children with a chronic disease to potentially reduce disease burden and increase their quality of life.
Original language | English |
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Title of host publication | CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery, Inc |
Pages | 140-145 |
Number of pages | 6 |
ISBN (Electronic) | 9781450392112 |
DOIs | |
Publication status | Published - 2 Nov 2022 |
Event | 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 - Bremen, Germany Duration: 2 Nov 2022 → 5 Nov 2022 https://chiplay.acm.org/2022/ |
Conference
Conference | 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 |
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Country/Territory | Germany |
City | Bremen |
Period | 2/11/22 → 5/11/22 |
Internet address |
Bibliographical note
Funding Information:ACKNOWLEDGMENTS We want to thank the Dutch Cystic Fibrosis Foundation and the EWUU Allientie for their support.We also want to thank our participants, partners, and collaborators who made this project feasible.
Publisher Copyright:
© 2022 Owner/Author.
Funding
ACKNOWLEDGMENTS We want to thank the Dutch Cystic Fibrosis Foundation and the EWUU Allientie for their support.We also want to thank our participants, partners, and collaborators who made this project feasible.
Keywords
- board games
- chronic disease
- cystic fibrosis
- pediatrics
- procedural rhetoric