Itinerarium: co-designing a tangible journey through history

P. Marti, M. Tittarelli, I. Iacono

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
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    This paper presents the co-design process of Itinerarium, an educational game designed to engage children of primary school in learning history through interactive play. The research drives forward a co-design methodology articulated in different settings (an archaeology lab, a Fab Lab and a primary school), with the aim to embed the local practices and knowledge into creative outputs. The design case shows that cross-competence, collaborative teamwork, inspiring design contexts and collaborative making are quintessential to scaffold participants' knowledge and skills. However, in order to fully contribute to the design process, participants have to be involved at specific stages of design: domain experts are fundamental in an early design stage and during testing, whilst children are effective co-designers during middle stages when prototypes are available. Designers have the fundamental role of materialising ideas with aesthetic qualities and drive the co-creation process.
    Original languageEnglish
    Title of host publicationProceeding NordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    ISBN (Print)978-1-4503-4763-1
    Publication statusPublished - 2016
    Event9th Nordic Conference on Human-Computer Interaction, NordiChi 2016 - Gothenburg, Sweden
    Duration: 23 Oct 201627 Oct 2016
    Conference number: 9


    Conference9th Nordic Conference on Human-Computer Interaction, NordiChi 2016
    Abbreviated titleNordiCHI 2016
    Internet address


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