Abstract
This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, examines the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a metaphor of play, with which the timing and mapping issues in distributed presentations are covered in a natural way. A generic architecture for playback systems is also presented, which covers the timing and mapping issues of presenting an IPML script in heterogeneous ambient intelligent environments.
| Original language | English |
|---|---|
| Pages (from-to) | 37-60 |
| Journal | International Journal of Cognitive Informatics & Natural Intelligence |
| Volume | 3 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 2009 |
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