This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, exams the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a powerful metaphor of play, with which the timing and mapping issues in distributed presentations are easily covered in a natural way.
|Name||Lecture Notes in Computer Science|
|Conference||conference; VSMM : 12th International Conference on Virtual Systems and Multimedia|
|Period||1/01/06 → …|
|Other||VSMM : 12th International Conference on Virtual Systems and Multimedia|