Abstract
This paper presents a new design tool for developing interactive playful environments. This design tool consists of a number of cards, which explain five perspectives or lenses on play. We describe three user evaluations that were carried out with the design tool and discuss how participants used the tool in their design activities and what they considered to be the value of the tool. The evaluations where mainly focused on two lenses: open-ended play and emergence. The tool provides inspiration for students, and other design researchers and practitioners working in the field of interactivity and play.
| Original language | English |
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| Title of host publication | CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 469-474 |
| Number of pages | 6 |
| ISBN (Print) | 978-1-4503-3466-2 |
| DOIs | |
| Publication status | Published - 2015 |
| Event | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - The Light, London, United Kingdom Duration: 5 Oct 2015 → 7 Oct 2015 Conference number: 2 https://chiplay.acm.org/2015/ |
Conference
| Conference | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 |
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| Abbreviated title | CHI PLAY 2015 |
| Country/Territory | United Kingdom |
| City | London |
| Period | 5/10/15 → 7/10/15 |
| Internet address |