Interleaving Health and Entertainment: Toward a Modular Architecture for Ethically Enabled Dark Patterns in Digital Interventions

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Digital health interventions using mobile technologies such as mHealth apps and wearables have the potential to promote healthy behavior change in individuals at a scale larger than traditional interventions. However, the lack of user retention with these interventions still limits their long-term effectiveness in health outcomes. Gamification increases user engagement, however, gamification does not increase the entertainment value of the content, which is often perceived as unengaging by users. In contrast, popular entertainment focused mobile games do foster retention due to their engaging content, and often augmented through the use of persuasive dark patterns. Although dark patterns are ethically questionable techniques for driving engagement, there is potential for ethically enabled dark patterns to increase engagement in health interventions. In this feasibility study, we present the Health Intervention Minigame Framework that enables the embedding of entertainment games into digital health interventions. We demonstrate a proof of concept prototype that supports three entertainment games with ethically enabled dark patterns. Although the framework is a first step towards the implementation of ethically-enabled dark patterns in entertainment games, it is still unclear whether the potential increased engagement with real-world health activities of such implementations outweighs their psychological cost.

Original languageEnglish
Title of host publication2025 IEEE Conference on Games, CoG 2025
PublisherInstitute of Electrical and Electronics Engineers
Number of pages4
ISBN (Electronic)979-8-3315-8904-2
DOIs
Publication statusPublished - 19 Aug 2025
Event2025 IEEE Conference on Games, CoG 2025 - Lisbon, Portugal
Duration: 26 Aug 202529 Aug 2025

Conference

Conference2025 IEEE Conference on Games, CoG 2025
Country/TerritoryPortugal
CityLisbon
Period26/08/2529/08/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • Ethically Enabled Dark Patterns
  • Gamification
  • health interventions
  • mHealth
  • Micro Health Activities

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