Abstract
Interactive storytelling in a mixed reality environment merges digital and physical information and features. It usually uses an augmentation of the real-world and physically-based interaction to create an immersive experience that corresponds to the dramatic storyline of the interactive narrative influenced by the actions of the user. Immersiveness is a crucial aspect of such an installation, and can be influenced by multiple factors such as video, sounds, interaction and, finally, the density of all combined stimuli. We used one of the stages from our interactive ALICE installation to investigate immersiveness and its contributing factors in a between-group design with a special focus on the
effects of interactivity, and the feedback and feedforward stimuli of the environment on the users’ experiences. The study was carried out with 41 participants and the results showed that immersiveness not necessarily depends on the modality of stimuli, but instead on their time-density.
Original language | English |
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Title of host publication | Entertainment Computing - ICEC 2014 : 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings |
Editors | Y. Pisan, N. Sgouros, T. Marsh |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 52-59 |
ISBN (Electronic) | 978-3-662-45212-7 |
ISBN (Print) | 978-3-662-45211-0 |
DOIs | |
Publication status | Published - 2014 |
Event | 13th International Conference on Entertainment Computing, ICEC 2014, October 1-3, 2014, Sydney, Australia - Sydney, Australia Duration: 1 Oct 2014 → 3 Oct 2014 http://www.springer.com/us/book/9783662452110 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 8770 |
ISSN (Print) | 0302-9743 |
Conference
Conference | 13th International Conference on Entertainment Computing, ICEC 2014, October 1-3, 2014, Sydney, Australia |
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Abbreviated title | ICEC 2014 |
Country/Territory | Australia |
City | Sydney |
Period | 1/10/14 → 3/10/14 |
Internet address |