Abstract
Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and in-troduce the term lean in to address the kind of engagement style that applies to users within this new domain.
Original language | English |
---|---|
Title of host publication | Interactive Storytelling : 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings |
Editors | A. Mitchell |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 140-147 |
Number of pages | 8 |
ISBN (Electronic) | 978-3-319-12337-0 |
ISBN (Print) | 978-3-319-12336-3 |
DOIs | |
Publication status | Published - 2014 |
Event | 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, - Singapore, Singapore Duration: 3 Nov 2014 → 6 Nov 2014 http://narrativeandplay.org/icids2014/ |
Publication series
Name | Lecture Notes on Computer Science |
---|---|
Volume | 8832 |
Conference
Conference | 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, |
---|---|
Abbreviated title | ICIDS2014 |
Country/Territory | Singapore |
City | Singapore |
Period | 3/11/14 → 6/11/14 |
Internet address |
Keywords
- Oculus Rift
- interactive cinema
- narrative immer-sion
- user engagement
- videogames