Interactive cinema: engagement and interaction

M. Vosmeer, B. Schouten

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    43 Citations (Scopus)

    Abstract

    Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and in-troduce the term lean in to address the kind of engagement style that applies to users within this new domain.
    Original languageEnglish
    Title of host publicationInteractive Storytelling : 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
    EditorsA. Mitchell
    Place of PublicationBerlin
    PublisherSpringer
    Pages140-147
    Number of pages8
    ISBN (Electronic)978-3-319-12337-0
    ISBN (Print)978-3-319-12336-3
    DOIs
    Publication statusPublished - 2014
    Event7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, - Singapore, Singapore
    Duration: 3 Nov 20146 Nov 2014
    http://narrativeandplay.org/icids2014/

    Publication series

    NameLecture Notes on Computer Science
    Volume8832

    Conference

    Conference7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014,
    Abbreviated titleICIDS2014
    Country/TerritorySingapore
    CitySingapore
    Period3/11/146/11/14
    Internet address

    Keywords

    • Oculus Rift
    • interactive cinema
    • narrative immer-sion
    • user engagement
    • videogames

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