Abstract
A new method for analyzing 3D goal-directed movements provides more insights than existing approaches by dividing them into meaningful phases. An experiment applying a simple 3D task, resembling a standardized 2D multidirectional pointing task, yielded insights that can help researchers better identify input devices' and interaction techniques' strengths and weaknesses.
Original language | English |
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Pages (from-to) | 44-53 |
Journal | IEEE Computer Graphics and Applications |
Volume | 29 |
Issue number | 6 |
DOIs | |
Publication status | Published - 2009 |