Abstract
Social features, matchmaking, and grouping functions are key elements of online multi-player experiences. Understanding how social connections form in and around games and their relationship to in-game activity offers insights for building and maintaining player bases and for improving engagement and retention. This paper presents an analysis of the groups formed by users of the the100.io - a social matchmaking website for different commercial titles, including Destiny on which we focus in this paper. Groups formed on the100.io can be described across a range of social network related metrics. Also, the social network formed within a group is evaluated in combination with user-provided demographic and preference data. Archetypal analysis is used to classify groups into archetypes and a correlation analysis is presented covering the effect of group characteristics on in-game-activity. Finally, weekly activity profiles are described. Our results indicate that group size as well as the number of moderators within a group and their connectedness to other team members influences a group's activity. We also identified four prototypical types of groups with different characteristics concerning composition, social cohesion, and activity.
| Original language | English |
|---|---|
| Article number | 8421042 |
| Pages (from-to) | 416-425 |
| Number of pages | 10 |
| Journal | IEEE Transactions on Games |
| Volume | 11 |
| Issue number | 4 |
| Early online date | 2018 |
| DOIs | |
| Publication status | Published - 1 Dec 2019 |
| Externally published | Yes |
Keywords
- Destiny
- Game analytics
- Matchmaking
- Social networks
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