Abstract
Original language | English |
---|---|
Number of pages | 10 |
Journal | IEEE Transactions on Games |
DOIs | |
Publication status | E-pub ahead of print - 2018 |
Externally published | Yes |
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Keywords
- Social Networks
- Destiny
- Game Analytics
- Matchmaking
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Inside the group : investigating social structures in player groups and their influence on activity. / Schiller, Michael Helfried; Wallner, Günter; Schinnerl, Christopher; Monte Calvo, Alexander; Pirker, Johanna; Sifa, Rafet; Drachen, Anders.
In: IEEE Transactions on Games, 2018.Research output: Contribution to journal › Article › Academic › peer-review
TY - JOUR
T1 - Inside the group
T2 - investigating social structures in player groups and their influence on activity
AU - Schiller, Michael Helfried
AU - Wallner, Günter
AU - Schinnerl, Christopher
AU - Monte Calvo, Alexander
AU - Pirker, Johanna
AU - Sifa, Rafet
AU - Drachen, Anders
PY - 2018
Y1 - 2018
N2 - Social features, matchmaking, and grouping functions are key elements of online multi-player experiences. Understanding how social connections form in and around games and their relationship to in-game activity offers insights for building and maintaining player bases and for improving engagement and retention. This paper presents an analysis of the groups formed by users of the the100.io - a social matchmaking website for different commercial titles, including Destiny on which we focus in this paper. Groups formed on the100.io can be described across a range of social network related metrics. Also, the social network formed within a group is evaluated in combination with user-provided demographic and preference data. Archetypal analysis is used to classify groups into archetypes and a correlation analysis is presented covering the effect of group characteristics on in-game-activity. Finally, weekly activity profiles are described. Our results indicate that group size as well as the number of moderators within a group and their connectedness to other team members influences a group's activity. We also identified four prototypical types of groups with different characteristics concerning composition, social cohesion, and activity.
AB - Social features, matchmaking, and grouping functions are key elements of online multi-player experiences. Understanding how social connections form in and around games and their relationship to in-game activity offers insights for building and maintaining player bases and for improving engagement and retention. This paper presents an analysis of the groups formed by users of the the100.io - a social matchmaking website for different commercial titles, including Destiny on which we focus in this paper. Groups formed on the100.io can be described across a range of social network related metrics. Also, the social network formed within a group is evaluated in combination with user-provided demographic and preference data. Archetypal analysis is used to classify groups into archetypes and a correlation analysis is presented covering the effect of group characteristics on in-game-activity. Finally, weekly activity profiles are described. Our results indicate that group size as well as the number of moderators within a group and their connectedness to other team members influences a group's activity. We also identified four prototypical types of groups with different characteristics concerning composition, social cohesion, and activity.
KW - Social Networks
KW - Destiny
KW - Game Analytics
KW - Matchmaking
U2 - 10.1109/TG.2018.2858024
DO - 10.1109/TG.2018.2858024
M3 - Article
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
SN - 2475-1502
ER -