Influence of social setting on player experience of digital games

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Abstract

Recent studies have indicated that playing games against other people is more fun and more exciting than playing alone. The current study aims to further explore the influence of social setting on player experience in digital games; in particular, it sets out to test the level of social presence of the co-player as a determinant of player experience. Dependent variables include a comprehensive self-report measure of player experience (the GEQ) and state aggression. The first results demonstrate significant differences in playing against a computer, a mediated other, or a co-located other on player experience in terms of positive affect, competence, tension and hostility.
Original languageEnglish
Title of host publicationProceedings of the 26th CHI Conference on Human Factors in Computing Systems, April 5-10, 2008, Florence, Italy
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages3099-3104
ISBN (Print)978-1-60558-012-X
DOIs
Publication statusPublished - 2008
Event26th Annual ACM Conference on Human Factors in Computing Systems (CHI 2008) - Florence, Italy
Duration: 5 Apr 200810 Apr 2008
Conference number: 26
http://www.chi2008.org/

Conference

Conference26th Annual ACM Conference on Human Factors in Computing Systems (CHI 2008)
Abbreviated titleCHI 2008
CountryItaly
CityFlorence
Period5/04/0810/04/08
Internet address

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