Incongruity-based adaptive game balancing

G. Lankveld, van, P. Spronck, H.J. Herik, van den, G.W.M. Rauterberg

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    33 Citations (Scopus)
    11 Downloads (Pure)


    Commercial games possess various methods of game balancing. Each of them modifies the game’s entertainment value for players of different skill levels. This paper deals with one of them, viz. a way of automatically adapting a game’s balance which is based on the theory of incongruity. We tested our approach on a group of subjects, who played a game with three difficulty settings. The idea is to maintain a specific difference in incongruity automatically. We tested our idea extensively and may report that the results coincide with the theory of incongruity as far as positive incongruity is concerned. The main conclusion is that, owing to our automatically maintained balanced difficulty setting, we can avoid that a game becomes boring or frustrating.
    Original languageEnglish
    Title of host publicationProceedings of ACG 2009
    EditorsP. Spronck, H.J. Herik, van den
    Place of PublicationBerlin/Heidelberg
    Publication statusPublished - 2010
    Eventconference; ACG 2009 -
    Duration: 1 Jan 2010 → …

    Publication series

    NameLecture Notes in Computer Science
    ISSN (Print)0302-9743


    Conferenceconference; ACG 2009
    Period1/01/10 → …
    OtherACG 2009


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