”I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Jens Krüger

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games, providing significant prospects for the player experience. Even though VR games are gradually becoming more mature, most of them still avoid this essential feature. Some of the reasons for this deficit are the additional requirements and challenges that VR imposes on developers to achieve a compelling user experience. We structure the ample design space of VR inventories by analyzing popular VR games and developing a structural taxonomy. We combine our insights with feedback from game developers to identify the essential building blocks and design choices. Finally, we propose meaningful design implications and demonstrate the practical use of our work in action.
Original languageEnglish
Title of host publication2021 IEEE Conference on Games, CoG 2021
PublisherInstitute of Electrical and Electronics Engineers
Number of pages8
ISBN (Electronic)978-1-6654-3886-5
DOIs
Publication statusPublished - 7 Dec 2021
Externally publishedYes
Event2021 IEEE Conference on Games (CoG) - Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021

Conference

Conference2021 IEEE Conference on Games (CoG)
Abbreviated titleCoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period17/08/2120/08/21

Keywords

  • virtual reality
  • inventory
  • taxonomy
  • game design

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