I focus on improvement: effects of type of mastery feedback on motivational experiences

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Measurement technologies provide persuasive feedback to elicit motivation. However, little is known about whether different types of standards in progress feedback yield different motivational experiences. The current study investigates effects of mastery goals with either a self-based or a task-based standard on motivational experiences. An interactive dance game was developed to provide persuasive progress feedback in the form of a self- versus task-based standard. Participants played the game and reported their experiences with it. Results showed that participants in the self-based condition responded more in terms of Improvement and less in terms of Performance compared to those in the task-based condition. This finding implies that the type of standard in progress feedback can yield different motivational experiences.

Original languageEnglish
Title of host publicationPersuasive Technology
Subtitle of host publicationDevelopment of Persuasive and Behavior Change Support Systems - 14th International Conference, PERSUASIVE 2019, Proceedings
EditorsEvangelos Karapanos, Eleni Kyza, Harri Oinas-Kukkonen, Pasi Karppinen, Khin Than Win
Place of PublicationCham
Number of pages12
ISBN (Print)9783030172862
Publication statusPublished - 3 Apr 2019
Event14th International Conference on Persuasive Technology, PERSUASIVE 2019 - Limassol, Cyprus
Duration: 9 Apr 201911 Apr 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11433 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference14th International Conference on Persuasive Technology, PERSUASIVE 2019


  • Mastery goals
  • Motivational experiences
  • Persuasive feedback
  • Self-based standard
  • Task-based standard


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