Abstract
Gaze awareness and eye contact serve important functions in social interaction. In order to maintain those functions in 2D and 3D videoconferencing systems, human sensitivity to eye contact and gaze direction needs to be taken into account in the design of such systems. Here we experimentally investigate human perception of eye contact and gaze direction in 2D and 3D, using a within-subjects design. Our results indicate that the disparity between the optical axis of the camera and the looking direction of a looker (a photographed face) should be at most 1.2° in horizontal direction, and 1.7° in vertical direction to support eye contact. Maximum tolerable offsets for the perception of eye contact are independent of (monoscopic or stereoscopic) display conditions. Asymmetric sensitivity to eye contact is explained by the underestimation of the vertical component of a looker's gaze direction.
Original language | English |
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Title of host publication | Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway |
Place of Publication | Piscataway |
Publisher | Institute of Electrical and Electronics Engineers |
Pages | 76-81 |
ISBN (Print) | 978-1-4244-6960-4 |
DOIs | |
Publication status | Published - 2010 |
Event | 2nd International Workshop on Quality of Multimedia Experience (QoMEX 2010), June 21-23, 2010, Trondheim, Norway - Trondheim, Norway Duration: 21 Jun 2010 → 21 Jun 2010 http://q2s.ntnu.no/qomex2010/ |
Workshop
Workshop | 2nd International Workshop on Quality of Multimedia Experience (QoMEX 2010), June 21-23, 2010, Trondheim, Norway |
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Abbreviated title | QoMEX 2010 |
Country/Territory | Norway |
City | Trondheim |
Period | 21/06/10 → 21/06/10 |
Internet address |