Human behavior analysis in ambient gaming and playful interaction

B.A.M. Schouten, R. Tieben, Antoine van de Ven, D.W. Schouten

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    Abstract

    Modern gaming has changed substantially through the use of speech, vision, and other modalities, which enhanced the more traditional input modalities like keyboard, mouse, joystick or other controllers. In addition, more actuators have become available to enrich the gaming experience, such as 3D visualization and tactile feedback. Last but not least, there is a trend in contemporary games to analyze the multimodal input and to provide the user with a more context-aware and personalized system. In this chapter we will provide the reader with an overview of modern gaming: games that use these multimodal technologies, the new experiences they create, and the usage of human behavior analysis.
    Original languageEnglish
    Title of host publicationComputer analysis of human behavior
    EditorsA.A. Salah, T. Gevers
    PublisherSpringer
    Pages387-404
    Number of pages409
    ISBN (Print)978-0-85729-994-9
    DOIs
    Publication statusPublished - 2011

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