How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll

Farnaz Zangouei, Mohammad Ali Babazadeh Gashti, Kristina Höök, Tim Tijs, Gert-Jan de Vries, Joyce Westerink

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

26 Citations (Scopus)
1 Downloads (Pure)

Abstract

Bodily expressions can be used to involve players in intense experiences with games. By physically moving, breathing, or increasing your pulse, you may start emotional processes that help create for a stronger experience of the narrative in the game. We have designed a system named EmRoll that poses riddles to pairs of players. The riddles can only be solved if the players are, or at least pretend to be, moving according to different emotional states: dancing happily, relaxed breathing and being scared. The system measures movement, breathing and sweat reactions from the two pl ayer s. Lessons learnt were: playing in pairs is an important aspect as the two players influenced one-another, pulling each other into stronger experiences; getting excited through intense movement when involving your whole body worked well, as did relaxing through deep breathing; using the sweat response as an input mechanism worked less well; and finally, putting a Wizard (a human operator) into the loop can help bootstrap difficulty balancing and thereby increase emotional involvement.

Original languageEnglish
Title of host publicationNordiCHI 2010
Subtitle of host publicationExtending Boundaries - Proceedings of the 6th Nordic Conference on Human-Computer Interaction
Place of PublicationPiscataway
Pages571-580
Number of pages10
DOIs
Publication statusPublished - 20 Dec 2010
Externally publishedYes
Event6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, NordiCHI 2010 - Reykjavik, Iceland
Duration: 16 Oct 201020 Oct 2010
Conference number: 6

Conference

Conference6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, NordiCHI 2010
Abbreviated titleNordiCHI 2010
Country/TerritoryIceland
CityReykjavik
Period16/10/1020/10/10

Keywords

  • Affective loop
  • Biological sensors
  • Body tracking
  • Designing for experience
  • Full body interaction

Fingerprint

Dive into the research topics of 'How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll'. Together they form a unique fingerprint.

Cite this