Abstract
This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
Original language | Dutch |
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Title of host publication | Proceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012), October 14-17, Copenhagen, Denmark |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 21-30 |
ISBN (Print) | 978-1-4503-1482-4 |
DOIs | |
Publication status | Published - 2012 |