Abstract
Jack and Jill have decided to play hide-and-seek along the boundary of a simple polygon. To start the game, Jack and Jill each choose an arbitrary path on this boundary. After fixing these paths, our goal is to determine whether Jack can control his speed such that he walks along his path from beginning to end without being seen by Jill. We solve this problem with a linear-sized skeleton visibility diagram that implicitly represents visibility between pairs of points on the boundary of the simple polygon. Note that this data structure has applications for any polygon walk problem where one entity wishes to remain hidden throughout a traversal of some path.
Original language | English |
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Title of host publication | Abstracts 26th European Workshop on Computational Geometry (EuroCG 2010, Dortmund, Germany, March 22-24, 2010) |
Editors | J. Vahrenhold |
Place of Publication | Dortmund |
Publisher | Technische Universität Dortmund |
Pages | 121-124 |
Publication status | Published - 2010 |
Event | 26th European Workshop on Computational Geometry (EuroCG 2010) - Dortmund Duration: 22 Mar 2010 → 24 Mar 2010 Conference number: 26 http://eurocg.org/ |
Workshop
Workshop | 26th European Workshop on Computational Geometry (EuroCG 2010) |
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Abbreviated title | EuroCG 2010 |
City | Dortmund |
Period | 22/03/10 → 24/03/10 |
Internet address |