Abstract
With the emergence of pervasive technology, pervasive games came into existence. Most are location-aware applications, played with a PDA or mobile phone, We argue that the interaction paradigm these games support, limits outdoor play that often involves spontaneous social interaction. This paper introduces a new genre of pervasive games we call Head Up Games. The paper describes these games and how they differ from current research prototypes of pervasive games. Also, it outlines their characteristics and illustrates our vision with Camelot, an outdoor game for children.
| Original language | English |
|---|---|
| Title of host publication | Human-Computer Interaction - INTERACT 2007 - 11th IFIP TC 13 International Conference, Proceedings |
| Editors | C. Baranauskas, P. Palanque |
| Place of Publication | Berlin |
| Publisher | Springer |
| Pages | 404-407 |
| Number of pages | 4 |
| Volume | 2 |
| ISBN (Print) | 978-3-540-74799-4 |
| DOIs | |
| Publication status | Published - 1 Dec 2007 |
| Event | 11th IFIP International Conference on Human-Computer Interaction, INTERACT 2007 - Rio de Janeiro, Brazil Duration: 10 Sept 2007 → 14 Sept 2007 Conference number: 11 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Volume | 4663 |
| ISSN (Print) | 0302-9743 |
Conference
| Conference | 11th IFIP International Conference on Human-Computer Interaction, INTERACT 2007 |
|---|---|
| Abbreviated title | INTERACT 2007 |
| Country/Territory | Brazil |
| City | Rio de Janeiro |
| Period | 10/09/07 → 14/09/07 |
Keywords
- Children
- Pervasive games
- Social gaming