Head up games: The games of the future will look more like the games of the past

I.A.C. Soute, P. Markopoulos

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    22 Citations (Scopus)
    2 Downloads (Pure)

    Abstract

    With the emergence of pervasive technology, pervasive games came into existence. Most are location-aware applications, played with a PDA or mobile phone, We argue that the interaction paradigm these games support, limits outdoor play that often involves spontaneous social interaction. This paper introduces a new genre of pervasive games we call Head Up Games. The paper describes these games and how they differ from current research prototypes of pervasive games. Also, it outlines their characteristics and illustrates our vision with Camelot, an outdoor game for children.

    Original languageEnglish
    Title of host publicationHuman-Computer Interaction - INTERACT 2007 - 11th IFIP TC 13 International Conference, Proceedings
    EditorsC. Baranauskas, P. Palanque
    Place of PublicationBerlin
    PublisherSpringer
    Pages404-407
    Number of pages4
    Volume2
    ISBN (Print)978-3-540-74799-4
    DOIs
    Publication statusPublished - 1 Dec 2007
    Event11th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2007 - Rio de Janeiro, Brazil
    Duration: 10 Sep 200714 Sep 2007

    Publication series

    NameLecture Notes in Computer Science
    Volume4663
    ISSN (Print)0302-9743

    Conference

    Conference11th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2007
    Country/TerritoryBrazil
    CityRio de Janeiro
    Period10/09/0714/09/07

    Keywords

    • Children
    • Pervasive games
    • Social gaming

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