Abstract
Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call "Head Up Games" (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.
| Original language | English |
|---|---|
| Pages (from-to) | 435-444 |
| Journal | Personal and Ubiquitous Computing |
| Volume | 14 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - 2010 |
Fingerprint
Dive into the research topics of 'Head Up Games : combining the best of both worlds by merging traditional and digital play'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver