Hanging off a bar

F. Mueller, W. Walmink, C. Toprak, Bert Bongers, E. Graether, E.A.W.H. Hoven, van den

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

22 Citations (Scopus)

Abstract

Exertion Games involve physical effort and as a result can facilitate physical health benefits. We present Hanging off a Bar, an action hero-inspired Exertion Game in which players hang off an exercise bar over a virtual river for as long as possible. Initial observations from three events with audiences ranging from the general public to expert game designers suggest that Hanging off a Bar can be engaging for players and facilitate intense exertion within seconds. Furthermore, we collected suggestions for what game elements players believe could entice them to increase their physical effort investment. These suggestions, combined with Hanging off a Bar as research vehicle due to the easy measurement of exertion through hanging time, enable future explorations into the relationship between digital game elements and physical exertion, guiding designers on how to support exertion in digital games.
Original languageEnglish
Title of host publicationProceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 5-10 May 2012, Austin, Texas
Place of PublicationAmsterdam
PublisherNorth-Holland Publishing Company
Pages1055-1058
Publication statusPublished - 2012
Event30th Annual ACM Conference on Human Factors in Computing Systems (CHI 2012) - Austin, United States
Duration: 5 May 201210 May 2012
Conference number: 30
https://chi2012.acm.org/

Conference

Conference30th Annual ACM Conference on Human Factors in Computing Systems (CHI 2012)
Abbreviated titleCHI 2012
CountryUnited States
CityAustin
Period5/05/1210/05/12
Internet address

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