Abstract
Exertion Games involve physical effort and as a result
can facilitate physical health benefits. We present
Hanging off a Bar, an action hero-inspired Exertion
Game in which players hang off an exercise bar over a
virtual river for as long as possible. Initial observations
from three events with audiences ranging from the
general public to expert game designers suggest that
Hanging off a Bar can be engaging for players and
facilitate intense exertion within seconds. Furthermore,
we collected suggestions for what game elements
players believe could entice them to increase their
physical effort investment. These suggestions,
combined with Hanging off a Bar as research vehicle
due to the easy measurement of exertion through
hanging time, enable future explorations into the
relationship between digital game elements and
physical exertion, guiding designers on how to support
exertion in digital games.
Original language | English |
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Title of host publication | Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 5-10 May 2012, Austin, Texas |
Place of Publication | Amsterdam |
Publisher | North-Holland Publishing Company |
Pages | 1055-1058 |
Publication status | Published - 2012 |
Event | 30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, United States Duration: 5 May 2012 → 10 May 2012 Conference number: 30 https://chi2012.acm.org/ |
Conference
Conference | 30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 |
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Abbreviated title | CHI 2012 |
Country/Territory | United States |
City | Austin |
Period | 5/05/12 → 10/05/12 |
Internet address |