Abstract
A simple unified approach for dealing with constraints on real-valued parameters in computer simulations and computer animation is described. The main characteristics of the approach are its flexibility (it works for a variety of constraint-types and it can be implemented to handle both under- and over-constrained systems in a stable way) and its ease for distributed computation. The method is based on the idea of genetic algorithms. The mathematical merits of the method for one constraint-type are discussed in some detail and some examples of applications are given.
Original language | English |
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Pages (from-to) | 45-59 |
Journal | Journal of Visualization and Computer Animation |
Volume | 3 |
Issue number | 1 |
DOIs | |
Publication status | Published - 1992 |