Abstract
Original language | English |
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Title of host publication | Advances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings |
Editors | D. Reidsma, H. Katayose, A. Nijholt |
Publisher | Springer |
Pages | 528-531 |
ISBN (Print) | 978-3-319-03161-3 |
DOIs | |
Publication status | Published - 2013 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 8253 |
ISSN (Print) | 0302-9743 |
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GlowSteps–A Decentralized Interactive Play Environment for Open-Ended Play. / Valk, de, L.C.T.; Rijnbout, P.; Graaf, de, M.J.; Bekker, M.M.; Schouten, B.A.M.; Eggen, J.H.
Advances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. ed. / D. Reidsma; H. Katayose; A. Nijholt. Springer, 2013. p. 528-531 (Lecture Notes in Computer Science; Vol. 8253).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
TY - GEN
T1 - GlowSteps–A Decentralized Interactive Play Environment for Open-Ended Play
AU - Valk, de, L.C.T.
AU - Rijnbout, P.
AU - Graaf, de, M.J.
AU - Bekker, M.M.
AU - Schouten, B.A.M.
AU - Eggen, J.H.
PY - 2013
Y1 - 2013
N2 - In this paper we present the interactive play environment GlowSteps. GlowSteps consists of ten flexible tiles that respond with light feedback on player's actions. The play environment is developed to support both social and physical play and is designed with the intention to encourage children to create their own play and games. The tiles can be programmed with different interaction behaviors leading to a variety of play experiences. This showcase illustrates our design approach for such interactive play environments, combining the fields of decentralized systems and open-ended play.
AB - In this paper we present the interactive play environment GlowSteps. GlowSteps consists of ten flexible tiles that respond with light feedback on player's actions. The play environment is developed to support both social and physical play and is designed with the intention to encourage children to create their own play and games. The tiles can be programmed with different interaction behaviors leading to a variety of play experiences. This showcase illustrates our design approach for such interactive play environments, combining the fields of decentralized systems and open-ended play.
U2 - 10.1007/978-3-319-03161-3
DO - 10.1007/978-3-319-03161-3
M3 - Conference contribution
SN - 978-3-319-03161-3
T3 - Lecture Notes in Computer Science
SP - 528
EP - 531
BT - Advances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
A2 - Reidsma, D.
A2 - Katayose, H.
A2 - Nijholt, A.
PB - Springer
ER -