GaussStudio: designing seamless tangible interactions on portable displays

R.-H. Liang, H.-C. Kuo, M. Bruns Alonso, B.-Y. Chen

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Abstract

The analog Hall-sensor grid, GaussSense, is a thin-form magnetic-field camera technology for designing expressive occlusion-free, near-surface tangible interactions on conventional portable displays. The studio will provide hands-on experiences that combine physical designs and the GaussSense technology. Through a series of brainstorming and making exercises, participants will learn how to exploit natural hand and micro interactions through designing the expressions and affordances of physical objects, and know how to utilize physical constraints to provide additional kinesthetic awareness and haptic feedback. The exercises will be including form-giving, electronic prototyping, and hacking physical toys that are prepared by either the organizers or participants.
Original languageEnglish
Title of host publicationProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery, Inc
Pages786-789
Number of pages4
ISBN (Print)978-1-4503-3582-9
DOIs
Publication statusPublished - 2016
Event10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016) - Eindhoven University of Technology, Eindhoven, Netherlands
Duration: 14 Feb 201617 Feb 2016
Conference number: 10
http://www.tei-conf.org/16/
https://tei.acm.org/2016/
http://www.tei-conf.org/16/

Conference

Conference10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016)
Abbreviated titleTEI 2016
CountryNetherlands
CityEindhoven
Period14/02/1617/02/16
Internet address

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Keywords

  • GaussSense, Tangible interaction, prototyping

Cite this

Liang, R-H., Kuo, H-C., Bruns Alonso, M., & Chen, B-Y. (2016). GaussStudio: designing seamless tangible interactions on portable displays. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 786-789). New York, NY, USA: Association for Computing Machinery, Inc. https://doi.org/10.1145/2839462.2854111