Games that motivate to learn: Designing Serious Games by Identified Regulations

M. Deen, B.A.M. Schouten

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    92 Downloads (Pure)


    To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and relatedness to significant others. When these needs are satisfied within the context of the educational instructions, students might become motivated to learn during play, and even when the game is over.
    Original languageEnglish
    Title of host publicationHandbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
    PublisherIGI Global
    Number of pages22
    Publication statusPublished - Apr 2011

    Fingerprint Dive into the research topics of 'Games that motivate to learn: Designing Serious Games by Identified Regulations'. Together they form a unique fingerprint.

    Cite this