Games for the assessment and treatment of mental health

Regan L. Mandryk, Max V. Birk, Adam Lobel, Marieke van Rooij, Isabela Granic, Vero vanden Abeele

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

17 Citations (Scopus)

Abstract

The community for research on video games for assessment and intervention for mental health spans multiple disciplines, from cognitive sciences, computer science, and interaction design, to psychology, neurobiology, and medicine. The goal of this workshop is to bring together an international group of researchers to discuss the current state of games for mental health and formulate a plan for moving this research agenda forward in the CHI PLAY community. The workshop has the following objectives: Bring together an international group of researchers. Create an overview of current game-based approaches for the assessment and interventions of mental health. Discuss interests and directions for innovation. Identify overlap between research groups. Define a plan for knowledge exchange and collaboration between groups -- e.g., through internships, research visits, invited presentations, and formal and informal collaborations. Participants will have the opportunity to gain knowledge about the state of the international research community interested in game-based solutions for mental health. There will be opportunities to meet peers in different stages of their careers and discuss opportunities for future collaborations to consolidate a community in this emerging area.
Original languageEnglish
Title of host publicationCHI PLAY'17 extended abstracts : extended abstracts publication of the Annual Symposium on Computer-Human Interaction in Play : October 15-18, 2017, Amsterdam, The Netherlands
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages673-678
Number of pages6
ISBN (Electronic)978-1-4503-5111-9
DOIs
Publication statusPublished - 15 Oct 2017
Externally publishedYes
Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
Conference number: 4
https://chiplay.acm.org/2017/
https://chiplay.acm.org/2017

Conference

Conference4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Abbreviated titleCHI PlAY 2017
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/1718/10/17
Internet address

Keywords

  • Assessment
  • Games
  • Mental health
  • Treatment

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