Games and entertainment community SIG: reaching beyond CHI

Lennart E. Nacke, Heather Desurvire, Pejman Mirza-Babaei, Regina Bernhaupt, Magy Seif El-Nasr

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

8 Citations (Scopus)

Abstract

Games and Entertainment have become important areas of research within the field of Human-Computer Interaction. The community has grown dramatically in the past years. During the previous CHI conference, there were a growing number of game-oriented submissions demonstrating the increased importance of the field. In 2014, the successful Student Games Competition and the Games User Research workshop (in its third iteration) continue to tie together students, researchers and practitioners. Games and Entertainment is one of the five research areas that have been selected as Spotlights in CHI 2014. Given the increase in quantity and variety of submissions, and the involvement and engagement of practitioners within the community, it is important for the community to have this SIG as a forum.

Original languageEnglish
Title of host publicationCHI EA 2014
Subtitle of host publicationOne of a ChiNd - Extended Abstracts, 32nd Annual ACM Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages1123-1126
Number of pages4
ISBN (Print)978-1-4503-2474-8
DOIs
Publication statusPublished - 1 Jan 2014
Externally publishedYes
Event32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014 - Metro Toronto Convention Centre, Toronto, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 32
https://chi2014.acm.org/

Conference

Conference32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014
Abbreviated titleCHI 2014
Country/TerritoryCanada
CityToronto
Period26/04/141/05/14
Other"One of a CHInd"
Internet address

Keywords

  • CHI PLAY
  • Entertainment
  • Games
  • Gamification
  • HCI
  • Play
  • Player
  • Video games

Fingerprint

Dive into the research topics of 'Games and entertainment community SIG: reaching beyond CHI'. Together they form a unique fingerprint.

Cite this