Game user research as a service

Carlos Pereira Santos, J.V. Khan, P. Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Current research efforts that intersect with game designer and developers following a point-solution approach: one specific game is developed to address one specific research need. Although researchers have proposed frameworks to
generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
Original languageEnglish
Title of host publicationLightweight Games User Research for Indies and Non-Profit Organizations
Publication statusPublished - 2016
Event34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States
Duration: 7 May 201612 May 2016
Conference number: 34


Conference34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016
Abbreviated titleCHI 2016
Country/TerritoryUnited States
CitySan Jose
Internet address

Bibliographical note

This is a workshop contribution


  • Games with a purpose; System architecture; Game development


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