Abstract
Current research efforts that intersect with game designer and developers following a point-solution approach: one specific game is developed to address one specific research need. Although researchers have proposed frameworks to
generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
Original language | English |
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Title of host publication | Lightweight Games User Research for Indies and Non-Profit Organizations |
Pages | 1-4 |
DOIs | |
Publication status | Published - 2016 |
Event | 34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, United States Duration: 7 May 2016 → 12 May 2016 Conference number: 34 https://chi2016.acm.org/wp https://chi2016.acm.org/wp |
Conference
Conference | 34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 |
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Abbreviated title | CHI 2016 |
Country/Territory | United States |
City | San Jose |
Period | 7/05/16 → 12/05/16 |
Internet address |
Bibliographical note
This is a workshop contributionKeywords
- Games with a purpose; System architecture; Game development