Abstract
Game User Research is an emerging field that ties together Human Computer Interaction, Game Development, and Experimental Psychology, specifically investigating the interaction between players and games. The community of Game User Research has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. In this workshop, we plan to investigate the different methodologies currently in practice within the field as well as their utilities and drawbacks in measuring game design issues or gaining insight about the players' experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a public online forum. This will extend the discussion of topics beyond the workshop, and serve as a platform for future work. The workshop will be the first of its kind at CHI, tying together HCI research and Game User Research.
Original language | English |
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Title of host publication | Extended Abstracts - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 |
Pages | 2679-2682 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 27 Jun 2012 |
Externally published | Yes |
Event | 30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, United States Duration: 5 May 2012 → 10 May 2012 Conference number: 30 https://chi2012.acm.org/ |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 |
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Abbreviated title | CHI 2012 |
Country/Territory | United States |
City | Austin |
Period | 5/05/12 → 10/05/12 |
Internet address |
Keywords
- experimental psychology
- game design
- game user research
- playability
- usability
- user experience