Game user research

Magy Seif El-Nasr, Heather Desurvire, Lennart Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

22 Citations (Scopus)

Abstract

Game User Research is an emerging field that ties together Human Computer Interaction, Game Development, and Experimental Psychology, specifically investigating the interaction between players and games. The community of Game User Research has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. In this workshop, we plan to investigate the different methodologies currently in practice within the field as well as their utilities and drawbacks in measuring game design issues or gaining insight about the players' experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a public online forum. This will extend the discussion of topics beyond the workshop, and serve as a platform for future work. The workshop will be the first of its kind at CHI, tying together HCI research and Game User Research.

Original languageEnglish
Title of host publicationExtended Abstracts - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
Pages2679-2682
Number of pages4
DOIs
Publication statusPublished - 27 Jun 2012
Externally publishedYes
Event30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, United States
Duration: 5 May 201210 May 2012
Conference number: 30
https://chi2012.acm.org/

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012
Abbreviated titleCHI 2012
Country/TerritoryUnited States
CityAustin
Period5/05/1210/05/12
Internet address

Keywords

  • experimental psychology
  • game design
  • game user research
  • playability
  • usability
  • user experience

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