Game dynamics that support snacking, not feasting

  • Dmitry Alexandrovsky
  • , Maximilian Achim Friehs
  • , Max V. Birk
  • , Rowan K. Yates
  • , Regan L. Mandryk

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    23 Citations (Scopus)

    Abstract

    Player experience research tends to focus on immersive games that draw us into a single play session for hours; however, for casual games played on mobile devices, a pattern of brief daily interaction—called snacking—may be most profitable for companies and most enjoyable for players. To inform the design of snacking games, we conducted a content analysis of game mechanics in successful commercial casual games known to foster this pattern. We identified five single-player game dynamics: Instant Rewards, Novelty, Mission Completion, Waiting, and Blocking. After situating them in theories of motivation, we developed a game in which game mechanics that foster each dynamic can be included individually, and conducted two studies to establish their relative efficacy in fostering the behavioural pattern of snacking, finding significant potential in Novelty and Waiting. Our work informs the design of games in which regular and brief interaction is desired.

    Original languageEnglish
    Title of host publicationCHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc.
    Pages573-588
    Number of pages16
    ISBN (Electronic)9781450366885
    DOIs
    Publication statusPublished - 17 Oct 2019
    Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
    Duration: 22 Oct 201925 Oct 2019
    https://chiplay.acm.org/2019/

    Conference

    Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
    Country/TerritorySpain
    CityBarcelona
    Period22/10/1925/10/19
    Internet address

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