Game-based human-robot interaction promotes self-disclosure in people with visual impairments and intellectual disabilities

Jelle Jan de Groot, Emilia Barakova, Tino Lourens, Evelien van Wingerden, Paula Sterkenburg

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

3 Citations (Scopus)

Abstract

The willingness to share personal information about negative social experiences is of great importance for the effectiveness of robot-mediated social therapies. This paper reports the results of a pilot test on the effectiveness of using a game or a conversation on achieving a higher self-disclosure in people with visual and intellectual disabilities. The participants interacted with a humanoid robot NAO. Comparable game-based and conversation-based interaction were implemented. We measured the length of the self-disclosing sentences during the two interactions. The majority of the participants said that they preferred the conversation-based over the game-based interaction. The results indicate that during the game-based interaction the participants used much longer self-disclosing sentences in comparison with the to be conversation-based interaction. The outcomes of this pilot will help to improve the human-robot interactions for promoting self-disclosure as the first step in a research project that aims to alleviate worrying behavior in this user group.

Original languageEnglish
Title of host publicationUnderstanding the Brain Function and Emotions - 8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019, Proceedings
EditorsJosé Ramón Álvarez-Sánchez, Félix de la Paz López, José Manuel Ferrández Vicente, Javier Toledo Moreo, Hojjat Adeli
Place of PublicationCham
PublisherSpringer
Pages262-272
Number of pages11
ISBN (Electronic)978-3-030-19591-5
ISBN (Print)978-3-030-19590-8
DOIs
Publication statusPublished - 1 Jan 2019
Event8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019 - Almería, Spain
Duration: 3 Jun 20197 Jun 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11486 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2019
CountrySpain
CityAlmería
Period3/06/197/06/19

Fingerprint Dive into the research topics of 'Game-based human-robot interaction promotes self-disclosure in people with visual impairments and intellectual disabilities'. Together they form a unique fingerprint.

Cite this