Fun and sports : enhancing the home fitness experience

W.A. IJsselsteijn, Y.A.W. Kort, de, J.H.D.M. Westerink, M.K.J. Jager, de, R.J.M. Bonants

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

33 Citations (Scopus)
4 Downloads (Pure)


The current paper describes research that is aimed to elucidate our understanding of technology factors that may help users of home exercise equipment to stay motivated for doing regular work-outs. In particular, we investigated the effects of immersion and coaching by a virtual agent on intrinsic motivation and the sense of presence of participants cycling on a stationary home exercise bike. A basic two-by-two within-subjects experimental design was employed whereby participants were presented with a virtual racetrack with two levels of immersion (high vs. low) and two levels of a virtual coach (with vs. without). Results indicate a clear positive effect of immersion on both motivation and presence. The virtual coach significantly lowered the perceived control and pressure/tension dimensions of intrinsic motivation, but did not affect the enjoyment dimension. The presence of the virtual coach also reduced negative effects associated with VEs.
Original languageEnglish
Title of host publicationEntertainment computing - ICEC 2004 : third international conference, Eindhoven, The Netherlands, September 1-3, 2004 : proceedings
EditorsM. Rauterberg
Place of PublicationBerlin
ISBN (Print)978-3-540-22947-6
Publication statusPublished - 2004
Event3rd International Conference on Entertainment Computing - Eindhoven, Netherlands
Duration: 1 Sep 20043 Sep 2004

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743


Conference3rd International Conference on Entertainment Computing
Abbreviated titleICEC 2004
Internet address


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