Abstract
Over the recent years, mental health has become a major disease burden globally. Untreated mental illness has serious consequences for the individual, resulting in lower quality of life and has severe negative effects on the global economy. Digital solutions for mental health offer relief to the overburdened health care system but would benefit from design approaches geared to increase participant adherence and engagement. Video games offer a rich design ecosphere-ranging from narrative elements usable in therapy, accessible social dynamics, challenging cognitive tasks, to novel assessment approaches and applicability as preventive measures-suggesting their potential to advance digital solutions for mental health. While there is clear potential in video games for mental health, the challenges and opportunities of transferring game design to mental health applications, designing for specific mental illnesses, and integration games for mental health into the clinical context are rarely addressed.
Original language | English |
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Title of host publication | CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 683-688 |
Number of pages | 6 |
ISBN (Electronic) | 978-1-4503-5968-9 |
DOIs | |
Publication status | Published - 23 Oct 2018 |
Externally published | Yes |
Event | 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 Conference number: 5 |
Conference
Conference | 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 |
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Abbreviated title | CHI PLAY 2018 |
Country/Territory | Australia |
City | Melbourne |
Period | 28/10/18 → 31/10/18 |
Keywords
- Digital health
- E-health
- Mental health
- Video games