Abstract
Participating in physical activity at a moderate-and-vigorous-intensity-level is recommended for teenagers to advance in health benefits. However, due to the fitness differences, the amount of physical activity to reach the recommended intensity varies among teenagers. Therefore, tailoring the physical intensity of each teenager's fitness level is meaningful in physical education. In this paper, we present FitBirds, a multiplayer fitness game to encourage teenagers in physical activity at a recommended intensity level, which is calibrated by their real-time heart rate. The FitBirds game leverages both competition and cooperation game mechanics to enhance teenagers' playful experiences and social engagement, which could further contribute to their physically active participation in the physical education context.
Original language | English |
---|---|
Title of host publication | NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction |
Subtitle of host publication | Shaping Experiences, Shaping Society |
Publisher | Association for Computing Machinery, Inc. |
Number of pages | 4 |
ISBN (Electronic) | 9781450375795 |
DOIs | |
Publication status | Published - 25 Oct 2020 |
Event | 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 - Virtual, Online, Estonia Duration: 25 Oct 2020 → 29 Oct 2020 |
Publication series
Name | ACM International Conference Proceeding Series |
---|
Conference
Conference | 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 |
---|---|
Country/Territory | Estonia |
City | Virtual, Online |
Period | 25/10/20 → 29/10/20 |
Bibliographical note
Funding Information:The first author of this paper is supported by China Scholarship Council (CSC).
Publisher Copyright:
© 2020 Owner/Author.
Funding
The first author of this paper is supported by China Scholarship Council (CSC).
Keywords
- Feedback
- Heart rate
- Physical education
- Teenagers