Fireflies2: Interactive tangible pixels to enable distributed cognition in classroom technologies

David Verweij, Saskia Bakker, Berry Eggen

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

17 Citations (Scopus)
5 Downloads (Pure)

Abstract

Continuous developments in the field of Human Computer Interaction (HCI) are resulting in an omnipresence of digital technologies in our everyday lives, which is also visible in the presence of supportive technologies in education. These technologies, e.g. tablets and computers, usually require focused attention to be operated, which hinders teachers from appropriating them while teaching. Peripheral interactive systems, which do not require focused attention, could play a role in relieving teachers’ cognitive load, such that mental resources are freed to focus on other teaching tasks. This paper presents an exploratory study on enabling such cognitive offloading through peripheral interaction in the classroom. We present the design and a seven-week field deployment of FireFlies2 interactive tangible pixels which are distributed over the classroom. Our findings show that FireFlies2 supported cognitive processes of teachers and pupils in a number of scenarios.

Original languageEnglish
Title of host publicationProceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces, ISS 2017
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages260-269
Number of pages10
ISBN (Electronic)9781450346917
DOIs
Publication statusPublished - 17 Oct 2017
Event2017 ACM International Conference on Interactive Surfaces and Spaces (ISS 2017) - Brighton, United Kingdom
Duration: 17 Oct 201720 Oct 2017
https://iss2017.acm.org/

Conference

Conference2017 ACM International Conference on Interactive Surfaces and Spaces (ISS 2017)
Abbreviated titleISS 2017
Country/TerritoryUnited Kingdom
CityBrighton
Period17/10/1720/10/17
Internet address

Keywords

  • Distributed cognition
  • Distributed display
  • Primary education
  • Research through design
  • Tangible interaction

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