TY - JOUR
T1 - Extracting Design Guidelines for Augmented Reality Serious Games for Children
AU - Li, Jingya
AU - Van Der Spek, Erik
AU - Hu, Jun
AU - Feijs, Loe
PY - 2022
Y1 - 2022
N2 - Augmented Reality serious games have become an emerging solution to positively influence the learning experience for children born in the digital age. However, systematic and empirically tested design guidelines for AR serious games remain largely unexplored. In this study, we investigated the design guidelines by designing and developing four AR serious games with different mechanics inspired by the psychological needs within Self-determination Theory, following with four user studies respectively. In the first study, we explored the AR game concepts by conducting participatory design sessions. In the second study, we investigated how children react to different types of interactions and feedback mechanics in AR serious games with 32 participants. Then, we scrutinized the effect of social interactions in AR serious games on children with 24 participants. Lastly, we designed an AR game with four different versions, tested pathways to immerse children to explore and play in an AR fantasy world with 81 participants. Generally, this research explored the concepts, prototypes, and results of incorporating AR with serious games for children. We realized multiple AR prototypes inspired by SDT and generalized a set of design guidelines, which are intended to help future related designs in AR serious games.
AB - Augmented Reality serious games have become an emerging solution to positively influence the learning experience for children born in the digital age. However, systematic and empirically tested design guidelines for AR serious games remain largely unexplored. In this study, we investigated the design guidelines by designing and developing four AR serious games with different mechanics inspired by the psychological needs within Self-determination Theory, following with four user studies respectively. In the first study, we explored the AR game concepts by conducting participatory design sessions. In the second study, we investigated how children react to different types of interactions and feedback mechanics in AR serious games with 32 participants. Then, we scrutinized the effect of social interactions in AR serious games on children with 24 participants. Lastly, we designed an AR game with four different versions, tested pathways to immerse children to explore and play in an AR fantasy world with 81 participants. Generally, this research explored the concepts, prototypes, and results of incorporating AR with serious games for children. We realized multiple AR prototypes inspired by SDT and generalized a set of design guidelines, which are intended to help future related designs in AR serious games.
KW - Augmented reality
KW - design guidelines
KW - elementary education
KW - serious games
UR - http://www.scopus.com/inward/record.url?scp=85133661284&partnerID=8YFLogxK
U2 - 10.1109/ACCESS.2022.3184775
DO - 10.1109/ACCESS.2022.3184775
M3 - Article
AN - SCOPUS:85133661284
SN - 2169-3536
VL - 10
SP - 66660
EP - 66671
JO - IEEE Access
JF - IEEE Access
M1 - 9801832
ER -