Abstract
Digital fabrication and craftsmanship is entering into a new phase with increasing levels of complexity and a renewed desire for composites and cross-material experimentation. However, allowing work to travel from machine to machine, remains a challenge in terms of workfow, communication, orientation and material. Based on an exploration to combine embroidery and 3D printing in the pursuit of infatable solutions, we propose the metaphor of the drawing game Exquisite Corpse to outline the three emerging concerns: turn taking, orientation and trade-ofs. We propose a set of guidelines that suggest ways in which, we may allow diferent digital fabrication machines to be used in sequence, as a method for adding complexity to the things we make and the ways our machines may talk to one another.
Original language | English |
---|---|
Title of host publication | CHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Making Waves, Combining Strengths |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450380966 |
DOIs | |
Publication status | Published - 6 May 2021 |
Event | 10th International Conference on Materials Processing and Characterisation, ICMPC 2020 - Mathura, U.P., India Duration: 21 Feb 2020 → 23 Feb 2020 |
Conference
Conference | 10th International Conference on Materials Processing and Characterisation, ICMPC 2020 |
---|---|
Country/Territory | India |
City | Mathura, U.P. |
Period | 21/02/20 → 23/02/20 |
Bibliographical note
Funding Information:This work is part of the i2-CoRT project, being carried out within the context of Interreg V-A Euregio Meuse-Rhine from the European Regional Development Fund.
Publisher Copyright:
© 2021 ACM.
Funding
This work is part of the i2-CoRT project, being carried out within the context of Interreg V-A Euregio Meuse-Rhine from the European Regional Development Fund.
Keywords
- Digital craftsmanship
- Fabrication
- Prototyping
- Turn-taking