Abstract
Comics as a storytelling medium is constructed by panel sequences. The comics author defines how the panel sequences are segmented with specific storytelling intentions to enhance aspects such as: Curiosity, suspense, surprise, emphasis, storytelling pace, etc. In printed comics, the intended segmentations are embodied because they are physically printed on the pages. However, different electronic devices that have different screen sizes and support different ways of interaction can all gain access to the same panel sequence of d-Comics (digital comics). Therefore, the question emerges how to express author intended segmentations in d-Comics. This article collects several design prototypes that explore the relationship between narrative structure, visual space, and interaction in d-Comics. Prototype 1 discusses how the background layer can express the segmentation. Prototype 2 explores how differences in movement speed of visual layers can express segmentation. Prototype 3 visualizes different shape changes when a reader interacts with the panel sequence to express segmentations. Prototype 4 explores different layouts of panels with interactivity linked to zooming in and out. And finally, prototype 5 uses spatial distance to show segmentations.
Original language | English |
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Title of host publication | HCI International 2019 - Posters - 21st International Conference, HCII 2019, Proceedings |
Editors | Constantine Stephanidis |
Place of Publication | Cham |
Publisher | Springer |
Pages | 402-409 |
Number of pages | 8 |
ISBN (Electronic) | 978-3-030-23522-2 |
ISBN (Print) | 978-3-030-23521-5 |
DOIs | |
Publication status | Published - 1 Jan 2019 |
Event | 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States Duration: 26 Jul 2019 → 31 Jul 2019 |
Publication series
Name | Communications in Computer and Information Science |
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Volume | 1032 |
ISSN (Print) | 1865-0929 |
ISSN (Electronic) | 1865-0937 |
Conference
Conference | 21st International Conference on Human-Computer Interaction, HCI International 2019 |
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Country | United States |
City | Orlando |
Period | 26/07/19 → 31/07/19 |
Fingerprint
Keywords
- Digital comics
- Interactivity
- Layout
Cite this
}
Expressing segmentation in d-comics. / Wang, Xinwei; Hu, Jun; Hengeveld, Bart J.; Rauterberg, Matthias.
HCI International 2019 - Posters - 21st International Conference, HCII 2019, Proceedings. ed. / Constantine Stephanidis. Cham : Springer, 2019. p. 402-409 (Communications in Computer and Information Science; Vol. 1032).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
TY - GEN
T1 - Expressing segmentation in d-comics
AU - Wang, Xinwei
AU - Hu, Jun
AU - Hengeveld, Bart J.
AU - Rauterberg, Matthias
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Comics as a storytelling medium is constructed by panel sequences. The comics author defines how the panel sequences are segmented with specific storytelling intentions to enhance aspects such as: Curiosity, suspense, surprise, emphasis, storytelling pace, etc. In printed comics, the intended segmentations are embodied because they are physically printed on the pages. However, different electronic devices that have different screen sizes and support different ways of interaction can all gain access to the same panel sequence of d-Comics (digital comics). Therefore, the question emerges how to express author intended segmentations in d-Comics. This article collects several design prototypes that explore the relationship between narrative structure, visual space, and interaction in d-Comics. Prototype 1 discusses how the background layer can express the segmentation. Prototype 2 explores how differences in movement speed of visual layers can express segmentation. Prototype 3 visualizes different shape changes when a reader interacts with the panel sequence to express segmentations. Prototype 4 explores different layouts of panels with interactivity linked to zooming in and out. And finally, prototype 5 uses spatial distance to show segmentations.
AB - Comics as a storytelling medium is constructed by panel sequences. The comics author defines how the panel sequences are segmented with specific storytelling intentions to enhance aspects such as: Curiosity, suspense, surprise, emphasis, storytelling pace, etc. In printed comics, the intended segmentations are embodied because they are physically printed on the pages. However, different electronic devices that have different screen sizes and support different ways of interaction can all gain access to the same panel sequence of d-Comics (digital comics). Therefore, the question emerges how to express author intended segmentations in d-Comics. This article collects several design prototypes that explore the relationship between narrative structure, visual space, and interaction in d-Comics. Prototype 1 discusses how the background layer can express the segmentation. Prototype 2 explores how differences in movement speed of visual layers can express segmentation. Prototype 3 visualizes different shape changes when a reader interacts with the panel sequence to express segmentations. Prototype 4 explores different layouts of panels with interactivity linked to zooming in and out. And finally, prototype 5 uses spatial distance to show segmentations.
KW - Digital comics
KW - Interactivity
KW - Layout
UR - http://www.scopus.com/inward/record.url?scp=85069690417&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-23522-2_52
DO - 10.1007/978-3-030-23522-2_52
M3 - Conference contribution
AN - SCOPUS:85069690417
SN - 978-3-030-23521-5
T3 - Communications in Computer and Information Science
SP - 402
EP - 409
BT - HCI International 2019 - Posters - 21st International Conference, HCII 2019, Proceedings
A2 - Stephanidis, Constantine
PB - Springer
CY - Cham
ER -